12/01/2015
It's ! Look below to discover some awesome shortcuts in Mario Kart! ! Come to SCORE this weekend and try them out!
Bowser's Castle: You can gain a little speed by jumping over the stairs.
Koopa Troopa Beach: Many people believe this is only accessible with a mushroom power-up, but this is false. Gamers can make the jump off the ramp without a power-up. Just aim straight into the cave, use jump (the right shoulder button) make sure not to hit the walls, and jump right out from under the waterfall.
Just before you get to the first rock arch, instead of going under the arch go to the right of arch. After making the turn, head slightly to the right and the water parts giving you land to ride on cutting off some of the route. Be careful as you finish this part; there are a lot of crabs to slip on.
Toad's Turnpike: At the beginning by the first crossover, start a mini turbo slide before you reach the place where the roads cross, then jump the rail to the right. Lakitu will pick you up. Hold A + B one second before he puts you down. When you hit the ground, immediately go right and jump the rail again. This time you will go through the ground. You may land on the road or you may land in the water. Or sometimes you don't make it. If you land in the water you will be put on the road where the short cut comes out.
This trick is extremely difficult but you'll skip about half the track if done correctly.
Wario Stadium: This is one of the longest tracks in the game, but it has a super shortcut that can cut tons of time off your lap. It's possible to jump over the wall to the left of the Starting Line using any one of the four small jumps there. Although you can make it over the wall without the assistance of any speed boosting item, a Mushroom or Mini-Turbo assist is helpful. Approach the wall at high speed so that you are driving directly at it as you reach the peak of the small hill. Jump just before you hit the wall and you'll sail over. The timing takes some practice but once you master it, it's not too difficult. It is also possible to jump back over the wall on the other side of the Starting Line, but the return jump is much more difficult and takes precise jump timing and aim.
Hydro Pond -- After driving through about half the course, your driver will enter the ghost house. Upon entering, take a right, but not as sharp as normal, and you'll pass by a wall on your left. Instead of aiming toward the bats, you'll aim slightly left and pass on the left side of the wooden pole. This might look like su***de, but jump over the edge of the star-shaped pool and you'll pass up that first-place player.
Rainbow Road -- At the beginning of the race press the gas just before the third light beeps to get a turbo then just as you crest the steep part of the first hill turn to the left and hit jump you fly off the road and if you get the angle right you will land about 1/3 of the around the track! THis can also be done with mushrooms on the following laps. A lap time 1'27"00 is easily possible!