20/11/2025
Every Wednesday Starting Dicember 10th at 1pm
youtube.com/watch?si=0Qho8kXVM_3YfRoJ&v=Y0LFj1rKmYQ&feature=youtu.be
Wizard
Object of the Game:
The object of the game is to correctly predict the number of tricks you will take in each
round. You receive points for being correct and the person with the most points wins
the game.
The Deal:
To determine a dealer, each player is dealt one card. High card deals. On the first deal
each player receives one card. Two cards are dealt on the second deal, three on the
third, etc. The deal passes to the left after each round and the new dealer shuffles all
60 cards. After the deal, the next card is turned up to determine the trump suit. If the
card turned up is a Jester, there is no trump for that round. If the card turned up
is the Wizard, the dealer chooses one of the four suits as the trump suit. The
dealer may examine his cards before declaring the suit. On the last round of each
game, all cards are dealt out so there is no trump.
Bidding:
Each player in turn, beginning to the left of the dealer, indicates the number of tricks
he/she will take (zero or one on the first round) and the scorer records it on the score
group score sheet. The total number of tricks bid may or may not equal the total
number of tricks available.
The Play:
The play begins to the left of the dealer. Any card may be led. Players continue to play
in clockwise order and must follow suit if possible. There are two exceptions to this
rule. A Wizard or a Jester may be played at ANY TIME, even if the player is holding a
card of the suit led. If a player cannot follow suit, he/she does not have to trump.
A Trick is Won:
By the first Wizard played
If no Wizard is played, by the highest trump played.
If no trump is played, by the highest card of the suit led.
The winner of the trick leads next.
Leading Wizards or Jesters:
If the lead card is a Wizard, it wins the trick and players may play any card they
wish including another Wizard.
If the lead card is a Jester, it is a null card. The suit for this round is determined by
the next card played. Jesters always lose. The one exception to this is if only Jesters
are played, the first Jester played wins the trick.
Wizard Game Rules Page 2
Scoring:
For correctly predicting the number of tricks taken, a player scores 20 points and
receives 10 additional points for each trick taken. A player whose prediction is incorrect
loses 10 points for each over or under trick.